Bonkers by Foyer
Bonkers by Foyer is a creative production system I helped rebuild from v2 to v3, adding reusable templates, multi-model fallback handling, and faster repeat workflows.
Bonkers was built as a general creative production system, not just a one-off image generator. It gives users one place for style discovery, reusable starting points, refinement, and access to past work.
Bonkers was built as a general creative production system, not just a one-off image generator. It gives users one place for style discovery, reusable starting points, refinement, and access to past work.
My work focused on the v2 to v3 rebuild. That included improving templates, adding image-to-image workflows, spreading requests across models like Flux, Recraft, and Ideogram, and speeding up heavy jobs so the product could handle repeat use better.
How It Was Built
The main technical choices behind the product, from system design to the parts that make it work day to day.
- Reworked the generation flow around reusable templates so users start from clearer inputs and better defaults.
- Added routing across models like Flux, Recraft, and Ideogram, with fallback handling and parallel runs when one model is slow or fails.
- Reworked the generation flow around reusable templates so users start from clearer inputs and better defaults.
- Added routing across models like Flux, Recraft, and Ideogram, with fallback handling and parallel runs when one model is slow or fails.
- Expanded the product from text-to-image into image-to-image and style-matched variants so users could refine existing assets, not just start from scratch.
- Built Templates as a real product surface with authoring, quick starts, and discovery pages instead of treating them like saved presets.
